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Customers say
Customers find the book insightful, useful, and informative. They describe it as a good read for founders, product managers, and designers. Readers also appreciate the great examples of sound design thinking. However, some find the pacing repetitive, boring, and tedious. Opinions differ on the ease of reading, with some finding it easy to understand, while others say it’s lackluster and hard to get through.
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It’s great, just stop calling it ‘the UX Bible’
A lot of people voice their disappointment with this book, because they expect it to be an in-depth, authoritative guide written for professional designers, and it turns out to be something else. Let me tell you a little secret, design people: it’s not “the design bible”, it’s not “the UX bible”, it’s not anything bible. It’s more of a religious pamphlet aimed at laymen who don’t normally think about design in their everyday work, to bring them the gospel of good design practices in an extremely condensed form.Developers love this book, because it’s good (duh!) and also because it comes with recommendations from several luminaries in the field, most notably Jeff Atwood, the co-founder of StackOverflow. I’m no exception. It helped shift my focus from making software that does its job well, to making software that helps its users do their jobs well. It explains in very simple terms why you should care about how users experience and interact with the things you make and how to start thinking about making their interactions more satisfying and rewarding. It also walks you through the typical interaction cycle, from the idea of action that user wants to perform, to the interpretation of feedback they receive; it is a tremendous help when you are trying to ‘debug’ the interactions and figure out the exact reason why users find your design distracting, irritating or counter-intuitive.There are sections clarifying the terms you might have heard elsewhere but don’t know exactly what they mean (A/B testing, root cause analysis, iterative vs. waterfall approach) or how they might help you improve your design. There is a particularly illuminating chapter explaining why fridge controls and stove controls (among many other things) come in so many different and incompatible designs, how companies are trying to solve this problem with standardization and why standards sometimes create more problems than they solve.What else? It’s also short, well-written and entertaining. The jokes are rare, poignant, and usually delivered with a deadpan snark. To give you an example,”The typewriter was a radical innovation that had a dramatic impact upon office and home writing. It helped provide a role for women in offices as typists and secretaries, which led to the redefinition of the job of secretary to be a dead end rather than the first step toward an executive position”.Nice, huh?To summarize: buy this book if you want to know more about design in general and/or become a better designer to complement your other skills. Don’t buy this book if you expect a huge how-to manual or a cookbook aimed at experienced designers.
this book gave me direction in my human factors career
the book is engaging and helpful. It gave me a new perspective on objects and a new perspective on address issues that are related to the objects that are not human centered design.
Informative and Enjoyable Read
The Design of Everyday Things: Revised and Expanded Edition by Don NormanâThe Design of Everyday Thingsâ is a very good sequel to the first edition of this book, âThe Psychology of Everyday Thingsâ published in 1988. In this informative and enjoyable edition, educator and cognitive engineer, Don Norman provides readers with an interesting look at what constitutes good design. An advocate for user-centered design this is a helpful introduction to the world of design. This enlightening 370-page book includes the following seven chapters: 1. The Psychopathology of Everyday Things, 2. The Psychology of Everyday Actions, 3. Knowledge in the Head and in the World, 4. Knowing What to Do: Constraints Discoverability, and Feedback, 5. Human Error? No, Bad Design, 6. Design Thinking, and 7. Design in the World of Business.Positives:1. An accessible and well-researched book. Excellent resource for professionals in the field but intended for all to enjoy.2. The interesting topic of design in everyday products.3. Don Normanâs credentials are outstanding and his mastery of the topic is manifested from his astute observations based on experiences in engineering, cognitive science and business. âMy experiences in industry have taught me about the complexities of the real world, how cost and schedules are critical, the need to pay attention to competition, and the importance of multidisciplinary teams.â4. A very good format. The book starts with a clear preface on where the book is going to take you.5. Good use of tables and charts to complement the narrative.6. Throughout the book there is an emphasis on what constitutes good design. It all starts with asking the right questions and Norman does a wonderful job of that. âTwo of the most important characteristics of good design are discoverability and understanding. Discoverability: Is it possible to even figure out what actions are possible and where and how to perform them? Understanding: What does it all mean? How is the product supposed to be used? What do all the different controls and settings mean?â7. Explains the differences between the three main designs discussed in this book: industrial design, interaction design, and experience design.8. Norman is an advocate for human-centered designs. âThe solution is human-centered design (HCD), an approach that puts human needs, capabilities, and behavior first, then designs to accommodate those needs, capabilities, and ways of behaving.â9. The six fundamental principles of interaction: affordances, signifiers, constraints, mappings, feedback, and the conceptual model of the system. These principles are discussed with many examples to help the reader understand these important concepts. âGood conceptual models are the key to understandable, enjoyable products: good communication is the key to good conceptual models.â10. Helpful insights on how people use products; and the seven stages of action. âWhen people use something, they face two gulfs: the Gulf of Execution, where they try to figure out how it operates, and the Gulf of Evaluation, where they try to figure out what happened.â11. One of the strengths of this book is the very important but often times ignored aspect of psychology in design. âThe approach I use here comes from my book Emotional Design. There, I suggested that a useful approximate model of human cognition and emotion is to consider three levels of processing: visceral, behavioral, and reflective.â âAll three levels of processing work together. All play essential roles in determining a personâs like or dislike of a product or service.â12. A key premise of this book, ââ¦in my experience, human error usually is a result of poor design: it should be called system error.â âThe hard and necessary part of design is to make things work well even when things do not go as planned.â13. A chapter dedicated to how knowledge of the world combines with the knowledge in the head. âThe design implications are clear: provide meaningful structures. Perhaps a better way is to make memory unnecessary: put the required information in the world. This is the power of the traditional graphical user interface with its old-fashioned menu structure.â14. An excellent chapter on how designers can provide the critical information that allows people to know what to do, even when experiencing an unfamiliar device or situation. The four kinds of constraints: physical, cultural, semantic, and logical.15. Insights on how to deal with failures. âInterruptions are a common reason for error, not helped by designs and procedures that assume full, dedicated attention yet that do not make it easy to resume operations after an interruption. And finally, perhaps the worst culprit of all, is the attitude of people toward errors.â16. Type of errors, the difference between mistakes and errors. âSlips occur when the goal is correct, but the required actions are not done properly: the execution is flawed. Mistakes occur when the goal or plan is wrong.â âWhat is a designer to do? Provide as much guidance as possible to ensure that the current state of things is displayed in a coherent and easily interpreted formatâideally graphical.â17. A key tidbit on checklists. âIt is always better to have two people do checklists together as a team: one to read the instruction, the other to execute it.â18. The key to success of resilient organizations, âA resilient organization treats safety as a core value, not a commodity that can be counted.â19. Many great examples of sound design thinking. The Human-Centered Design Process. âThere is no substitute for direct observation of and interaction with the people who will be using the product.â20. A real-world practice that resonates, âIn product development, schedule and cost provide very strong constraints, so it is up to the design team to meet these requirements while getting to an acceptable, high-quality design.â21. Notes, references, and so much moreâ¦Negatives:1. I would have liked to have seen more examples of product failure. Perhaps, legal matters interfere with authorsâ ability to share such information.2. More illustrations would have been helpful.3. For those of us in the field, appendices that provide more detailed information would have added value.4. The kindle did not take advantage of its linking capability. In other words, the notes provided were not linked.In summary, this was a very informative and enjoyable book to read. Norman succeeds in providing readers of all backgrounds with helpful insights on what constitutes good design in everyday products. A highly recommended read!Further recommendations: âEmotional Designâ by the same author, âInspired: How to Make Products Customers Loveâ by Marty Cagan, âHooked: How to Build Habit-Forming Productsâ by Nir Eyal, â100 Things Every Designer Needs to Know About Peopleâ by Susan Weinschenk, âLean Customer Development: Building Products Your Customers Will Buyâ by Cindy Alvarez, âPrinciples of Product Development Flowâ by Donald G. Reinertsen, and âWell-Deignedâ by Jon Kolko
Excelente libro sobre UX.
Good print quality, the book looks as described.
I have been wanting to read this book since a while now after getting into UX Design. After reading many reviews and being suggested to read this by my professors and industry professionals, I had to get it. I am not an avid reader of books but this is way too interesting and easy for anyone to read.If you are a designer and want to get better at understanding how products work and users experience it, please read this book. You will not be disappointed!
Kocht deze versie als geschenk. De uitgave is enorm teleurstellend… Cover foto helemaal uitgewassen en lage resolutie.
Un clásico del muno del diseño, completamente esencial para cualquier persona del gremio.